Divine Magic Spell List

Progressive Spells

Some spells become more powerful as more points are dedicated to them.

Each level must be unlocked sequentially, increasing the spell's potency.

Blessing Lv1 – 3

  • Spell Point Cost: Lv1 – 1 point, +1 spell point per additional level (max 3)

  • Casting Time: 20 seconds

  • Effect: Target gains +2 HP and is immune to Binding spells until death or round end.

  • Range: Touch

  • Chant Word: “Blessing”

  • Physical Representation: White headband

  • Restrictions:

    • Target must be alive

    • Lv1: Caster may only have one blessing active at a time

    • Lv2: Up to two blessings may be active at a time

    • Lv3: Up to three blessings may be active at a time

  • Prerequisite: Each level requires the previous one

Blessed Weapon Lv1 – 3

  • Spell Point Cost: Lv1 – 1 point, +1 spell point per additional level (max 3)

  • Casting Time: 20 seconds

  • Effect: Target weapon deals 2 HP to all locations and counts as magical

  • Range: Touch

  • Chant Word: “Blessed Weapon”

  • Physical Representation: White weapon sock

  • Restrictions:

    • Target must be a 1-handed weapon (under 130 cm)

    • Lv1: Only one blessed weapon may be active at a time

    • Lv2: Up to two blessed weapons may be active at a time

    • Lv3: Up to three blessed weapons may be active at a time

  • Prerequisite: Each level requires the previous one

Greater Blessed Weapon Lv1 – 3

  • Spell Point Cost: Lv1 – 1 point, +1 spell point per additional level (max 3)

  • Casting Time: 20 seconds

  • Effect: Target 2-handed weapon (over 130 cm) deals 2 HP to all locations and counts as magical

  • Range: Touch

  • Chant Word: “Greater Blessed Weapon”

  • Physical Representation: White weapon sock

  • Restrictions:

    • Lv1: Only one greater blessed weapon may be active at a time

    • Lv2: Up to two greater blessed weapons may be active at a time

    • Lv3: Up to three greater blessed weapons may be active at a time

  • Prerequisite: Each level requires the previous one

Holy Ward Lv1 – 3

  • Spell Point Cost: Lv1 – 1 point, +1 spell point per additional level (max 3)

  • Casting Time: 20 seconds

  • Effect: Target shield blocks all magical damage; wielder is immune to Bind effects

  • Range: Touch

  • Chant Word: “Holy Ward”

  • Physical Representation: White shield cover

  • Restrictions:

    • Wielder must take 5 steps back if hit by siege damage

    • Lv1: Only one shield may be warded

    • Lv2: Up to two shields may be warded

    • Lv3: Up to three shields may be warded

  • Prerequisite: Each level requires the previous one

Fixed-Level Spells

Resurrection

  • Spell Point Cost: 1

  • Casting Time: 10 seconds

  • Effect: Restores a dead player to their full starting HP (2 or 4 HP depending on class)

  • Range: Touch

  • Chant Word: “Resurrection”

  • Restrictions:

    • Target must be at 0 HP

    • Cannot be cast on self

  • Prerequisite: None

Heal

  • Spell Point Cost: 1

  • Casting Time: 10 seconds

  • Effect: Restores 2 HP to a living player

  • Range: Touch

  • Chant Word: “Heal”

  • Restrictions:

    • Target must be alive

    • Cannot be cast on self

  • Prerequisite: None

Full Heal

  • Spell Point Cost: 2

  • Casting Time: 20 seconds

  • Effect: Restores a living player to full HP. Can be self-cast.

  • Range: Touch

  • Chant Word: “Full Heal”

  • Restrictions: Target must be alive

  • Prerequisite: Must know Heal

Mass Heal

  • Spell Point Cost: 3

  • Casting Time: 40 seconds

  • Effect: Restores up to 5 living players to full HP

  • Range: Touch

  • Chant Word: “Mass Heal”

  • Restrictions:

    • Targets must be touching each other or a shared item

  • Prerequisite: Must know Full Heal

Control & Disabling Spells

Bind Person Lv 1

  • Spell Point Cost: 2

  • Casting Time: 30 seconds

  • Effect: After chanting, the caster points at a target and calls “Bind.” The target is bound and cannot move their feet for 30 seconds or until reduced to 0 HP. Target may still fight.

  • Range: 5 meters

  • Chant Word: “Bind”

  • Physical Representation: None

  • Restrictions:

    • Line of sight required

    • Caster must choose a target immediately after chanting

    • If no valid target is available, the spell is wasted

    • Affects only players and non-magical NPCs

  • Prerequisite: None

Bind Person Lv 2

  • Spell Point Cost: 3

  • Casting Time: 10–30 seconds

  • Effect: Caster points at a target and calls “Bind.” The target is bound and cannot move their feet while the caster continues chanting for up to 30 seconds. Target may still fight.  If the caster is interrupted or the target is reduced to 0 HP, the spell ends.

  • Range: 5 meters

  • Chant Word: “Bind”

  • Physical Representation: None

  • Restrictions:

    • Caster must chant for a minimum of 10 seconds

    • If interrupted before 10 seconds, the caster remains bound for the remainder of the minimum 10 seconds

    • Line of sight required

    • Affects only players and non-magical NPCs

  • Prerequisite: Must know Bind Person Lv1

Immobilise

  • Spell Point Cost: 4

  • Casting Time: 30 seconds

  • Effect: Caster points at a target and calls “Immobilise.” The target cannot move or fight for 30 seconds or until reduced to 0 HP.

  • Range: 5 meters

  • Chant Word: “Immobilise”

  • Physical Representation: None

  • Restrictions:

    • Line of sight required

    • Caster must choose a target immediately after chanting

    • If no valid target is available, the spell is wasted

    • Affects only players and non-magical NPCs

  • Prerequisite: Must know Bind Person Lv2

Taunt Lv1

  • Spell Point Cost: 2

  • Casting Time: 30 seconds

  • Effect: After chanting, the caster points at a target and calls “Taunt.” The target cannot move for 30 seconds or until reduced to 0 HP. They may still defend themselves.

  • Range: 5 meters

  • Chant Word: “Taunt”

  • Physical Representation: None

  • Restrictions:

    • Line of sight required

    • Caster must choose a target immediately after chanting

    • If no valid target is available, the spell is wasted

    • Affects only human-sized magical creatures and magical NPCs

  • Prerequisite: None

Taunt Lv2

  • Spell Point Cost: 3

  • Casting Time: 10–30 seconds

  • Effect: Caster points at a target and calls “Taunt.” The target is bound and cannot move their feet while the caster continues chanting for up to 30 seconds. Target may still fight.  If the caster is interrupted or the target is reduced to 0 HP, the spell ends.

  • Range: 5 meters

  • Chant Word: “Taunt”

  • Physical Representation: None

  • Restrictions:

    • Caster must chant for a minimum of 10 seconds

    • If interrupted before 10 seconds, the caster remains bound for the remainder of that time

    • Line of sight required

    • Affects all magical creatures and magical NPCs

  • Prerequisite: Must know Taunt Lv1

Turn Undead

  • Spell Point Cost: 2

  • Casting Time: 30 seconds

  • Effect: All undead within line of sight must disengage and break line of sight with the caster

  • Range: Line of sight

  • Chant Word: “Turn Undead”

  • Restrictions: May only be cast once per round

  • Prerequisite: None

Sanctuary

  • Spell Point Cost: 3

  • Casting Time: 30 seconds

  • Effect: All undead and magical creatures within line of sight must disengage and break line of sight with the caster

  • Range: Line of sight

  • Chant Word: “Sanctuary”

  • Restrictions: May only be cast once per round

  • Prerequisite: Must know Turn Undead