Divine Magic Spell List
Progressive Spells
Some spells become more powerful as more points are dedicated to them.
Each level must be unlocked sequentially, increasing the spell's potency.
Blessing Lv1 – 3
Spell Point Cost: Lv1 – 1 point, +1 spell point per additional level (max 3)
Casting Time: 20 seconds
Effect: Target gains +2 HP and is immune to Binding spells until death or round end.
Range: Touch
Chant Word: “Blessing”
Physical Representation: White headband
Restrictions:
Target must be alive
Lv1: Caster may only have one blessing active at a time
Lv2: Up to two blessings may be active at a time
Lv3: Up to three blessings may be active at a time
Prerequisite: Each level requires the previous one
Blessed Weapon Lv1 – 3
Spell Point Cost: Lv1 – 1 point, +1 spell point per additional level (max 3)
Casting Time: 20 seconds
Effect: Target weapon deals 2 HP to all locations and counts as magical
Range: Touch
Chant Word: “Blessed Weapon”
Physical Representation: White weapon sock
Restrictions:
Target must be a 1-handed weapon (under 130 cm)
Lv1: Only one blessed weapon may be active at a time
Lv2: Up to two blessed weapons may be active at a time
Lv3: Up to three blessed weapons may be active at a time
Prerequisite: Each level requires the previous one
Greater Blessed Weapon Lv1 – 3
Spell Point Cost: Lv1 – 1 point, +1 spell point per additional level (max 3)
Casting Time: 20 seconds
Effect: Target 2-handed weapon (over 130 cm) deals 2 HP to all locations and counts as magical
Range: Touch
Chant Word: “Greater Blessed Weapon”
Physical Representation: White weapon sock
Restrictions:
Lv1: Only one greater blessed weapon may be active at a time
Lv2: Up to two greater blessed weapons may be active at a time
Lv3: Up to three greater blessed weapons may be active at a time
Prerequisite: Each level requires the previous one
Holy Ward Lv1 – 3
Spell Point Cost: Lv1 – 1 point, +1 spell point per additional level (max 3)
Casting Time: 20 seconds
Effect: Target shield blocks all magical damage; wielder is immune to Bind effects
Range: Touch
Chant Word: “Holy Ward”
Physical Representation: White shield cover
Restrictions:
Wielder must take 5 steps back if hit by siege damage
Lv1: Only one shield may be warded
Lv2: Up to two shields may be warded
Lv3: Up to three shields may be warded
Prerequisite: Each level requires the previous one
Fixed-Level Spells
Resurrection
Spell Point Cost: 1
Casting Time: 10 seconds
Effect: Restores a dead player to their full starting HP (2 or 4 HP depending on class)
Range: Touch
Chant Word: “Resurrection”
Restrictions:
Target must be at 0 HP
Cannot be cast on self
Prerequisite: None
Heal
Spell Point Cost: 1
Casting Time: 10 seconds
Effect: Restores 2 HP to a living player
Range: Touch
Chant Word: “Heal”
Restrictions:
Target must be alive
Cannot be cast on self
Prerequisite: None
Full Heal
Spell Point Cost: 2
Casting Time: 20 seconds
Effect: Restores a living player to full HP. Can be self-cast.
Range: Touch
Chant Word: “Full Heal”
Restrictions: Target must be alive
Prerequisite: Must know Heal
Mass Heal
Spell Point Cost: 3
Casting Time: 40 seconds
Effect: Restores up to 5 living players to full HP
Range: Touch
Chant Word: “Mass Heal”
Restrictions:
Targets must be touching each other or a shared item
Prerequisite: Must know Full Heal
Control & Disabling Spells
Bind Person Lv 1
Spell Point Cost: 2
Casting Time: 30 seconds
Effect: After chanting, the caster points at a target and calls “Bind.” The target is bound and cannot move their feet for 30 seconds or until reduced to 0 HP. Target may still fight.
Range: 5 meters
Chant Word: “Bind”
Physical Representation: None
Restrictions:
Line of sight required
Caster must choose a target immediately after chanting
If no valid target is available, the spell is wasted
Affects only players and non-magical NPCs
Prerequisite: None
Bind Person Lv 2
Spell Point Cost: 3
Casting Time: 10–30 seconds
Effect: Caster points at a target and calls “Bind.” The target is bound and cannot move their feet while the caster continues chanting for up to 30 seconds. Target may still fight. If the caster is interrupted or the target is reduced to 0 HP, the spell ends.
Range: 5 meters
Chant Word: “Bind”
Physical Representation: None
Restrictions:
Caster must chant for a minimum of 10 seconds
If interrupted before 10 seconds, the caster remains bound for the remainder of the minimum 10 seconds
Line of sight required
Affects only players and non-magical NPCs
Prerequisite: Must know Bind Person Lv1
Immobilise
Spell Point Cost: 4
Casting Time: 30 seconds
Effect: Caster points at a target and calls “Immobilise.” The target cannot move or fight for 30 seconds or until reduced to 0 HP.
Range: 5 meters
Chant Word: “Immobilise”
Physical Representation: None
Restrictions:
Line of sight required
Caster must choose a target immediately after chanting
If no valid target is available, the spell is wasted
Affects only players and non-magical NPCs
Prerequisite: Must know Bind Person Lv2
Taunt Lv1
Spell Point Cost: 2
Casting Time: 30 seconds
Effect: After chanting, the caster points at a target and calls “Taunt.” The target cannot move for 30 seconds or until reduced to 0 HP. They may still defend themselves.
Range: 5 meters
Chant Word: “Taunt”
Physical Representation: None
Restrictions:
Line of sight required
Caster must choose a target immediately after chanting
If no valid target is available, the spell is wasted
Affects only human-sized magical creatures and magical NPCs
Prerequisite: None
Taunt Lv2
Spell Point Cost: 3
Casting Time: 10–30 seconds
Effect: Caster points at a target and calls “Taunt.” The target is bound and cannot move their feet while the caster continues chanting for up to 30 seconds. Target may still fight. If the caster is interrupted or the target is reduced to 0 HP, the spell ends.
Range: 5 meters
Chant Word: “Taunt”
Physical Representation: None
Restrictions:
Caster must chant for a minimum of 10 seconds
If interrupted before 10 seconds, the caster remains bound for the remainder of that time
Line of sight required
Affects all magical creatures and magical NPCs
Prerequisite: Must know Taunt Lv1
Turn Undead
Spell Point Cost: 2
Casting Time: 30 seconds
Effect: All undead within line of sight must disengage and break line of sight with the caster
Range: Line of sight
Chant Word: “Turn Undead”
Restrictions: May only be cast once per round
Prerequisite: None
Sanctuary
Spell Point Cost: 3
Casting Time: 30 seconds
Effect: All undead and magical creatures within line of sight must disengage and break line of sight with the caster
Range: Line of sight
Chant Word: “Sanctuary”
Restrictions: May only be cast once per round
Prerequisite: Must know Turn Undead