Arcane Magic Spell List

Progressive Spells

Some spells become more powerful as more points are dedicated to them.

Each level must be unlocked sequentially, increasing the spell's potency.

Arcane Bolt Lv1 –3

  • Spell Point Cost: Lv1 – 1 point, +1 spell point per level (max 3)

  • Casting Time: 20 seconds

  • Effect: Charges a magical projectile that deals 4 HP damage, bypassing shields.

  • Range: Thrown

  • Chant Word: “Bolt”

  • Physical Representation: Purple throwing bolt

  • Restrictions:

    • Caster cannot move while casting a bolt as per normal casting rules

    • Caster may not cast another spell or strike with a weapon while holding a charged bolt, if they do the bold dissipates

    • Bolt must be thrown within 20 seconds or it dissipates

    • Only one bolt may be charged at a time

    • Bolt limits per round:

      • Lv1: 3 bolts

      • Lv2: 5 bolts

      • Lv3: 7 bolts

  • Prerequisite: Each subsequent level requires obtaining the previous one first

Arcane Weapon Lv1 – 3

  • Spell Point Cost: Lv1 – 1 point, +1 spell point per level (max 3)

  • Casting Time: 20 seconds

  • Effect: Target 1-handed weapon (under 130 cm) deals 2 HP damage and counts as magical.

  • Range: Touch

  • Chant Word: “Arcane Weapon”

  • Physical Representation: Purple weapon sock

  • Restrictions:

    • Lv1: Only 1 arcane weapon may be active

    • Lv2: Up to 2 arcane weapons may be active

    • Lv3: Up to 3 arcane weapons may be active

  • Prerequisite: Each subsequent level requires obtaining the previous one first

Greater Arcane Weapon Lv1 – 3

  • Spell Point Cost: Lv1 – 1 point, +1 spell point per level (max 3)

  • Casting Time: 20 seconds

  • Effect: Target 2-handed weapon (over 130 cm) deals 2 HP damage and counts as magical.

  • Range: Touch

  • Chant Word: “Greater Arcane Weapon”

  • Physical Representation: Purple weapon sock

  • Restrictions:

    • Lv1: Only 1 greater arcane weapon may be active

    • Lv2: Up to 2 greater arcane weapons may be active

    • Lv3: Up to 3 greater arcane weapons may be active

  • Prerequisite: Each subsequent level requires obtaining the previous one first

Arcane Ward Lv1 - 3

  • Spell Point Cost: Lv1 – 1 point, +1 spell point per level (max 3)

  • Casting Time: 20 seconds

  • Effect: Target shield blocks all magic damage and wielder is immune to all bind effects. If hit by siege damage, wielder must step back 5 steps.

  • Range: Touch

  • Chant Word: “Arcane Ward”

  • Physical Representation: Purple shield cover

  • Restrictions:

    • Lv1: Only 1 arcane ward may be active

    • Lv2: Up to 2 arcane wards may be active

    • Lv3: Up to 3 arcane wards may be active

  • Prerequisite: Each subsequent level requires obtaining the previous one first

Arcane Armour Lv1 – 3

  • Spell Point Cost: Lv1 – 1 point, +1 spell point per level (max 3)

  • Casting Time: 20 seconds

  • Effect: Target gains +2 HP and is immune to Binding spells until death or round end.

  • Range: Touch

  • Chant Word: “Arcane Armour”

  • Physical Representation: Purple headband

  • Restrictions:

    • Target must be alive

    • Lv1: Only 1 arcane armour may be active

    • Lv2: Up to 2 arcane armours may be active

    • Lv3: Up to 3 arcane armours may be active

  • Prerequisite: Each subsequent level requires obtaining the previous one first

Arcane Force Level 1 - 3

  • Spell Point Cost: Lv1 – 2 points, +2 spell point per level (max 3)

  • Casting Time: 30 seconds

  • Effect: Pushes a target back 5 steps. If forced into water, off a cliff, or into an obstacle, the target is considered dead.

  • Range: 5 meters

  • Chant Word: “Arcane Force”

  • Physical Representation: None

  • Restrictions:

    • Caster cannot move while casting arcane force as per normal casting rules

    • Caster may take 5 steps once spell has been successfully cast and pick a target

    • Or remain stationary for up to 20 waiting for a target to appear.

    • Clear line of sight required between caster and target, arcane force will go over water and low walls

    • Target must be within 5 meters

    • Lv1: arcane force may be cast 3 times per round

    • Lv2: arcane force may be cast 6 times per round

    • Lv3: arcane force may be cast 9 times per round

  • Prerequisite: Each subsequent level requires obtaining the previous one first

Nullify

  • Spell Point Cost: 3

  • Casting Time: 20 seconds

  • Effect: All Arcane Servants, Blessings, Wards, and other active player spell effects within 5 meters of the caster immediately end

  • Range: 5 meters, Area of Effect, goes through walls.

  • Chant Word: “Nullify”

  • Physical Representation: None

  • Restrictions:

    • May only be cast once per round

  • Prerequisite: None

Mage Walk

  • Spell Point Cost: 1

  • Casting Time: 20 seconds

  • Effect: Allows the caster to cross a water feature by freezing the water or using wind magic.

  • Range: Self (must be within 1 meter of the water)

  • Chant Word: “Mage Walk”

  • Physical Representation: None

  • Restrictions:

    • May only be used by the caster

    • The caster must be within 1 meter of the water feature

    • The caster may not move while casting

    • Must be recast for each crossing

  • Prerequisite: None

Arcane Bridge Lv1

  • Spell Point Cost: 2

  • Casting Time: 20 seconds

  • Effect: Creates a magical bridge over a water feature, allowing anyone to cross for the rest of the round.

  • Range: 1 meter

  • Chant Word: “Arcane Bridge”

  • Physical Representation: Purple cloth (1m x 2m) placed across the water

  • Restrictions:

    • Caster must be within 1 meter of the water feature

    • Caster may not move while casting

  • Prerequisite: Must know Mage Walk

Arcane Bridge Lv2

  • Spell Point Cost: 3

  • Casting Time: 20 seconds

  • Effect: Creates a magical bridge over a water feature or pit, usable by anyone for the rest of the round.

  • Range: 1 meter

  • Chant Word: “Arcane Bridge”

  • Physical Representation: Purple cloth (same as Level 2)

  • Restrictions:

    • Caster must be within 1 meter of the feature to be bridged

    • Caster may not move while casting

  • Prerequisite: Must know Arcane Bridge Lv1

Arcane Servants

Arcane Servant Restrictions (Applies to All Arcane Servant Spells)

  • Physical Representation:

    • Arcane Servants must be represented by a second player in costume.

    • Costume must include black or purple robes or cloaks, a hood, and a face covering or mask.

  • Casting rules:

    • Arcane Servants must stand behind the caster while being summoned and may not be used as a shield during casting.

    • The caster may only have one Arcane Servant active at a time.

  • Servant limitations:

    • Servants cannot hold items, complete objectives, or interact with terrain features (e.g. they cannot cross water, jump obstacles, or pass through players).

    • Wards, blessings, or magical buffs cannot be cast on Arcane Servants.

    • If the spell states the servant is linked to the caster, it is automatically dispelled if the caster dies.

  • Damage resistance:

    • All Arcane Servants are immune to normal weapons and projectiles.

    • They can only be harmed by magical weapons, magical attacks, or siege damage.

    • All successful hits from eligible sources deal 1 HP damage, regardless of hit location.

Summon Minor Arcane Servant – Defend

  • Spell Point Cost: 1

  • Casting Time: 30 seconds

  • Effect: Summons a minor spirit to guard the caster. The servant stays within 5 meters and attacks any enemy that enters its range. The servant is automatically dispelled if the caster dies.

  • Range: Touch

  • Chant Word: “Arcane Servant”

  • Servant Stats:

    • HP: 5

    • Weapon: Single-handed melee weapon

  • Prerequisite: None

Summon Minor Arcane Servant – Attack

  • Spell Point Cost: 2

  • Casting Time: 60 seconds

  • Effect: Summons a minor spirit to attack a designated target. It will move toward the target and engage, continuing to fight nearby enemies until destroyed. It remains active even if the caster dies.

  • Range: Touch

  • Chant Word: “Arcane Servant”

  • Servant Stats:

    • HP: 5

    • Weapon: Single-handed melee weapon

  • Prerequisite: None

Summon Arcane Servant – Defend

  • Spell Point Cost: 2

  • Casting Time: 30 seconds

  • Effect: Summons a more powerful defensive spirit to guard the caster. It remains within 5 meters and engages all nearby enemies. The servant is dispelled if the caster dies.

  • Range: Touch

  • Chant Word: “Arcane Servant”

  • Servant Stats:

    • HP: 7

    • Weapon: Double-handed melee weapon

  • Prerequisite: Must know Summon Minor Arcane Servant – Defend

Summon Arcane Servant – Attack

  • Spell Point Cost: 3

  • Casting Time: 60 seconds

  • Effect: Summons a more powerful spirit to attack a specific target. After defeating the target, it will continue attacking nearby enemies. The servant remains active even if the caster dies.

  • Range: Touch

  • Chant Word: “Arcane Servant”

  • Servant Stats:

    • HP: 7

    • Weapon: Double-handed melee weapon

  • Prerequisite: Must know Summon Minor Arcane Servant – Attack

Summon Greater Arcane Servant

  • Spell Point Cost: 4

  • Casting Time: 80 seconds

  • Effect: Summons a sentient spirit capable of acting independently. It may defend or attack as it sees fit and remains active even if the caster dies.

  • Range: Touch

  • Chant Word: “Arcane Servant”

  • Servant Stats:

    • HP: 11

    • Weapon: Single-handed or double-handed arcane weapon

  • Prerequisite: Must know Summon Arcane Servant – Attack

Arcane Bind - Substitute spell for Arcane servant

Spell Point Cost: N/A

  • Casting Time: 30 seconds

  • Effect: The caster calls “Arcane Bind” on a target. The target is bound and cannot move their feet for 30 seconds or until reduced to 0 HP. Target may still fight.

  • Range: 5 meters

  • Chant Word: “Bind”

  • Physical Representation: None

  • Restrictions:

    • While casting Bind Person, the caster must remain stationary, following normal spellcasting rules.

    • Once the spell has been successfully cast, the caster may either take up to 5 steps to select a target, or remain stationary for up to 20 seconds while waiting for a valid target to appear.

    • A clear line of sight is required between the caster and the target. Bind Person may be cast over water and low walls.

    • The target must be within 5 meters of the caster at the time the spell is released.

    • Arcane Bind only affects players and non magical NPCs.

    • May be cast a maximum of 3 times per round.

  • Prerequisite: This spell is only available to casters who have Minor Arcane Servant - Attack or higher.

    The caster may only use this spell if their Arcane Servant is not present at the game, and it is taken as an alternative spell in place of the Arcane Servant.

    Arcane Bind functions the same way regardless of the level of Arcane Servant the caster would normally be able to cast.