Armour and Hit Points
Armor and Hit Points (HP)
Armor provides bonus HP based on the type and how much of your body it covers. Armor is divided into two categories:
Heavy Armor
Includes metal plate, chainmail, brigandine, or overlapping metal pieces (like lamellar or scales)
Metal must be at least 1 mm thick
Lamellar and scale must overlap to count as heavy
Light Armor
Any armor not classified as heavy, such as:
Leather (minimum 2 mm thick)
Quilted padding
Costume or plastic armor made to resemble metal or fantasy materials
Metal-boned corsets
Armor Zones and Coverage
The body is divided into 16 armor zones:
Arms: Forearms (2), Elbows (2), Upper arms (2)
Legs: Thighs (2), Knees (2), Lower legs (2)
Torso: Upper chest, Belly, Upper back, Lower back (4 total)
To count toward your armor HP bonus, each zone must be covered by at least 60% of the appropriate armor type.
Armor HP Breakdown
Light Armor
+1 HP for every 3 zones covered
Maximum bonus: +5 HP for full-body light armor
Heavy Armor
+1 HP for every 2 zones covered
Maximum bonus: +8 HP for full-body heavy armor
Mixed Armor Rules
Players may wear both light and heavy armor, but the HP bonuses are calculated separately.
Light Armor: 1 HP per 3 zones
Heavy Armor: 1 HP per 2 zones
Important Notes:
You cannot stack armor bonuses in the same location. If two types overlap, choose one (typically the better value).
Heavy armor can be counted as light, but light armor cannot be counted as heavy.
Bonus HP from Costuming and Gear
You may earn additional HP from specific costume pieces:
+1 Bonus HP
Wearing a helmet, chainmail coif, or a costume armour piece that covers the brow
Wearing a full-faced creature or racial mask
Wearing a tail (Drakeling characters only)
These may stack, for a maximum of +2 bonus HP, or +3 HP if you are a Drakeling
+2 Bonus HP
Wearing a full steel helmet that covers the head, brow, jawline, and includes a grill, visor, or nasal and cheek guards
This bonus cannot stack with any of the the +1 bonuses, except the Drakeling tail bonus
HP Cap
The maximum starting HP a player can have (including base HP, armor, and all bonuses) is 13 HP.