Armour and Hit Points

Armor and Hit Points (HP)

Armor provides bonus HP based on the type and how much of your body it covers. Armor is divided into two categories:

Heavy Armor

  • Includes metal plate, chainmail, brigandine, or overlapping metal pieces (like lamellar or scales)

  • Metal must be at least 1 mm thick

  • Lamellar and scale must overlap to count as heavy

Light Armor

  • Any armor not classified as heavy, such as:

    • Leather (minimum 2 mm thick)

    • Quilted padding

    • Costume or plastic armor made to resemble metal or fantasy materials

    • Metal-boned corsets

Armor Zones and Coverage

The body is divided into 16 armor zones:

  • Arms: Forearms (2), Elbows (2), Upper arms (2)

  • Legs: Thighs (2), Knees (2), Lower legs (2)

  • Torso: Upper chest, Belly, Upper back, Lower back (4 total)

To count toward your armor HP bonus, each zone must be covered by at least 60% of the appropriate armor type.

Armor HP Breakdown

Light Armor

  • +1 HP for every 3 zones covered

  • Maximum bonus: +5 HP for full-body light armor

Heavy Armor

  • +1 HP for every 2 zones covered

  • Maximum bonus: +8 HP for full-body heavy armor

Mixed Armor Rules

Players may wear both light and heavy armor, but the HP bonuses are calculated separately.

  • Light Armor: 1 HP per 3 zones

  • Heavy Armor: 1 HP per 2 zones

Important Notes:

  • You cannot stack armor bonuses in the same location. If two types overlap, choose one (typically the better value).

  • Heavy armor can be counted as light, but light armor cannot be counted as heavy.

Bonus HP from Costuming and Gear

You may earn additional HP from specific costume pieces:

+1 Bonus HP

  • Wearing a helmet, chainmail coif, or a costume armour piece that covers the brow

  • Wearing a full-faced creature or racial mask

  • Wearing a tail (Drakeling characters only)

These may stack, for a maximum of +2 bonus HP, or +3 HP if you are a Drakeling

+2 Bonus HP

  • Wearing a full steel helmet that covers the head, brow, jawline, and includes a grill, visor, or nasal and cheek guards

  • This bonus cannot stack with any of the the +1 bonuses, except the Drakeling tail bonus

HP Cap

The maximum starting HP a player can have (including base HP, armor, and all bonuses) is 13 HP.